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Godot Debug Cheatsheet Index

I see a few issues recur in the Godot support discord; I thought I’d write up some common issues somewhere so they’d be easier to understand.

  • Null Pointer Exception (Link TODO)
    • Check @onready, .call_deferred(), correct paths, script attachment
  • Missing Physics Collision (TODO)
    • Check area vs body, areas are monitoring & monitorable, mask vs layer, signals are connected to methods, everything has a shape
  • Connections Between Scenes (TODO)
    • Use common parent requirements, groups, physics & similar discovery, SignalBus & other static data
  • Responsive UI (TODO)
    • Read the docs; do your layout responsively
  • Routing Input events
    • Use MouseFilter, especially the new recursive settings.

Anything else I should add?

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