Godot Debug Cheatsheet Index
I see a few issues recur in the Godot support discord; I thought I’d write up some common issues somewhere so they’d be easier to understand.
- Null Pointer Exception (Link TODO)
- Check
@onready,.call_deferred(), correct paths, script attachment
- Check
- Missing Physics Collision (TODO)
- Check area vs body, areas are monitoring & monitorable, mask vs layer, signals are connected to methods, everything has a shape
- Connections Between Scenes (TODO)
- Use common parent requirements, groups, physics & similar discovery, SignalBus & other static data
- Responsive UI (TODO)
- Read the docs; do your layout responsively
- Routing Input events
- Use MouseFilter, especially the new recursive settings.
Anything else I should add?
This post is licensed under CC BY 4.0 by the author.