
NO DED
I’m working on NO DED, a multiplatform memory/horror game. Expect posts about that game (and its release), as well as the various hurdles that go into developing it. Status: Alpha! click here ...

I’m working on NO DED, a multiplatform memory/horror game. Expect posts about that game (and its release), as well as the various hurdles that go into developing it. Status: Alpha! click here ...
The Previous post covers the theory and practice of programmer’s state machines. At the end I linked to code for a State which can be started/stopped/paused/unpaused based on its relationship to pa...
Being a brief overview on how I’m currently thinking about Mobile OBject intelligent behavior. The goal is to get the MOBs in our games behaving in fun ways. This implies a certain amount of plausi...
I see a lot of people get hung up on some of Godot’s error messages, so I’m writing a little article to summarize how to read and resolve common issues I see on the discord. (Back to the index) I...
I see a few issues recur in the Godot support discord; I thought I’d write up some common issues somewhere so they’d be easier to understand. Null Pointer Exception (Link TODO) Check...
If you want touch controls to map to standard input actions, steal the code from below. Backstory I was paying my tutorial tithe (give help 10x the number of times you ask for help) and some brill...
The Problem So there you are, happily developing in Godot and GDScript. It has signals which work the way they do in many other languages – they’re effectively a list of callbacks which can be disp...